Testing testing 1, 2, 3…

I wanted to test out the workshop and get some feedback from peers, what they think, how it could be improved etc. Getting constructive feedback and criticism I have learnt over the course of my degree, is such a simple and effective way to see the limitations of your thinking and to challenge and push the work further then you could have imagined before.

Here is the workshop activity set up in the studio space.

Originally we had designed the project to be a randomly generated card game- which created limitations in the activity, challenging the participant to think creatively. However through practising the workshop ourselves and many discussions we decided that it would be better to have a more open conversation- where the participants are free to choose any cards from the categories (even multiples if they choose) ‘pick the ingredients’ to their projects, and then map out their thoughts and ideas on the answer cards we provide. This was a better set out for the type of activity it is and the audience it is for. The activity is to spark conversation, which is the main focus- and we agreed that this would be the best way to make the activity as well as keeping it straight forward and inviting. It is important to acknowledge that not all the participants will be from an art background, and may not be familiar with arts for health practice. Having that in mind it is important to keep the activity simple for anyone to be able to engage as in depth as they choose – making sure everyone has equal ‘access’.

Below are some of the Interactive art having a go at the activity

The feedback overall was really positive and most of the conversation was based on my last point that I stated above.

Testing out the activity was really valuable and allowed me to practice engaging with others and making sure I explain the activity so it is straightforward – this way participants are happy to engage and not put off by complicated instruction.

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